I think you need to learn how to read, buddy.
I think you need to learn how to read, buddy.
Since I just had this whole back and forth with someone else a few days ago, I have these handy. I’m not the parent, but he’s right. An individual car can be more fuel efficient with 3+ passengers but the average car trip is only 1.3 passengers. The most popular use of a car is commuting and that stands at 1.2 passengers per trip.
“A new report from the University of Michigan’s Transportation Research Institute shows that flying has become 74% more efficient per passenger since 1970 while driving gained only 17% efficiency per passenger. In fact, the average plane trip has been more fuel efficient than the average car trip since as far back as 2000, according to their calculations.”
http://websites.umich.edu/~umtriswt/PDF/UMTRI-2014-2_Abstract_English.pdf
“The main findings are that to make driving less energy intensive than flying, the fuel economy of the entire fleet of light-duty vehicles would have to improve from the current 21.5 mpg to at least 33.8 mpg, or vehicle load would have to increase from the current 1.38 persons to at least 2.3 persons.”
https://yaleclimateconnections.org/2015/09/evolving-climate-math-of-flying-vs-driving/
I don’t have anything mixed up and you’re not right. The mod was only pre-Valve when it was still in beta. They hired Minh right around Beta 5. When Valve made CS 1.0 (way before CS 1.6) part of the official Valve catalog, they set up official servers but you could still set up community servers. When Steam came out, they required that it be run through Steam which forced everyone onto the same version of both the client and the server. You could still spin up your own server using an older version but you the game wouldn’t be listed in the game’s browser. You had to use Gamespy or HLServerWatch.
Steam forced everyone to update. It’s not 100% analogous to this situation but going from mod to standalone fractured the playerbase and codebase. This was clearly a move to prevent that from happening again. I’m indifferent to it but obviously everyone isn’t.
They’re not going to maintain two separate codebases just so people can have community servers. That’s ridiculous.
It has nothing to do with consumer choice. It has to do with maintaining the servers and infrastructure to run these games. Patching and updating one game is way easier than doing it for multiple games. It’s the same thing that they did when CS went from a mod to a standalone game on Steam. Everyone was on the same version and, despite some people begrudgingly getting dragged along, was really what turned CS into the behemoth it was.
It’s just as exhausting as you’d imagine teenage contrarians would be.
It’s not “common” in the sense that a USB-C connector can be all kinds of different implementations of the USB2/3 standards. To use your example, using a USB-C charger other than the default Nintendo one can short out a Switch completely and kill it. Compared to products that use Lightning, the number out there dwarves the current USB-C landscape. There are tons of devices that still use USB-A and USB-B and USB-C hubs don’t really exist.
That’s not true. I have a Nexus tablet with mini-USB. So either you only mean phones or you’re wrong.
It feels like you’re arguing semantics. Are you only counting Google-branded devices? What about other Android flagships made by Samsung? HTC?
That is straight up not true. I have multiple flagship devices with mini-USB and, within those, some have mini-A while others have mini-B. Google’s own Nexus devices had mini-USB connectors.
It is not artificially limited. It’s using the board from last year’s Pro model. It doesn’t have a USB3 interface.
People blindly jumping on the USB-C wagon are completely forgetting how much money people spend on accessories that still work perfectly fine…
USB-C is still not “common”. There are now all kinds of different cables with nothing in common except a form factor. Also, USB-C came out 2.5 years after lightning and didn’t match feature parity until the Thunderbolt spec and that was 5 years later. At that point, accessories and cables that used the Lightning port numbered in the millions, if not billions.
Also, what do you mean? The new phones support USB3…
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The reason to hold onto it after USB-C was the literally millions of devices that had been released at the time that used it. There’s a reason people made a stink about moving away from the 30-pin despite Lightning being objectively better. It’s the same situation here.
Yes, it is about forcing everyone to switch and I’m sorry but you sound completely ignorant of what goes into a game like CS that is used in professional esports. CS1.6 and CS:Source are locked codebases. There are no official servers for them. They are standalone server games only. They are not getting updates unless there are some major exploits. CS:GO is the official, active codebase and its the same codebase as CS2, upgraded to Source2.
It has nothing to do “clouds” (a term you’re not even using correctly) and technical reasons are the entirety of the reasons. They’re not smokescreens. They are exactly why they did what they did - to maintain 1 active codebase that everyone playing uses. That’s it. There’s no mystery or conspiracy.