• R0cket_M00se@lemmy.world
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    1 year ago

    What about the cost of disc media that’s absolutely disappeared? That was a huge chunk of the overhead. Logistics to get the copies to all the stores, etc.

    Now it’s just electricity and servers to download from.

    Do you ever notice that no one ever talks about all the advancements that saved money? Of course not, cause then they’d never be able to justify continually hiking the prices up.

    • Corroded@leminal.space
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      1 year ago

      Lots of games today force some sort of online element (ex. Cloud saves, workshop content, multiplayer, etc.) I wonder how much that costs them to maintain. I can’t imagine it’s that significant if they are dealing with multiple single player games.

      • R0cket_M00se@lemmy.world
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        1 year ago

        Probably not as much as the money they derive from the live service model.

        Businesses do what makes them the most money.

    • ThunderWhiskers@lemmy.world
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      1 year ago

      I am genuinely not trying to sound like a studio apologist, because there are myriad reasons to be upset with them, but y’all need to think these arguments through a little better. I haven’t pulled up any numbers, but are we really going to pretend that the cost of producing a game in 1990 is even remotely comparable to that of a modern day AAA game? The fact that video game costs have remained relatively steady and even decreased in some cases for decades should be astonishing.

      Pick a different argument.

      • R0cket_M00se@lemmy.world
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        1 year ago

        There’s no way in hell that paying steam is more expensive than buying dics, putting your game on those discs, putting those discs in cases, and then paying to ship those cases all over the world.

        Know how I know? Because businesses do whatever is the most profitable, and clearly digital distro is cheaper since we’ve been pushing for it since it was invented.