Everyone just loves untested forced updates. /s

  • DrDominate@lemmy.world
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    1
    ·
    1 year ago

    Why is everybody so upset at the CS2 update. It was my impression that besides a few new maps and menu updates that the primary change was the implementation of the source 2 engine. From what I’ve seen it doesn’t appear to be that much different than the original CSGO I paid for back in the day. Or am I missing something?

    • simple@lemm.ee
      link
      fedilink
      arrow-up
      25
      arrow-down
      2
      ·
      1 year ago

      It’s just that it has less content than CSGO did in its late life. Some maps and game modes are missing, and some people with low-end computers are upset that they’re getting poor frames.

      • The Stoned Hacker@lemmy.world
        link
        fedilink
        arrow-up
        17
        arrow-down
        1
        ·
        1 year ago

        I could manage 40-80 frames on CS:GO on my lil thinkpad. Trying CS2, I’m getting 10-30 frames. That’d be fine if it stayed closer to the top end of the spectrum, but it stutters so much that I can hardly play whatsoever. That combined with the millions of small changes they made that I have to get used to makes it a really unfun experience. Which is sad because CS:GO is one of my comfort games

          • The Stoned Hacker@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            1 year ago

            yes, i grew up playing CS:GO. I’m from the generation where our main Counter Strike title was CS:GO. I love playing arms race high or surfing while drunk just to relax.

    • Zanz@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      Dedicated server code is broken, server tools are broken by more than just a patch change, and tik rates are down on valve provided servers.

        • Zanz@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          1 year ago

          There are equivalent to 33 global tiks by default. They’re supposed to be more asynchronous so that might help but that just sounds like trying to hide how much load your server actually should have. They’re also not dedicated when coming from valve they’re using dynamic cloud hosting. That gets thrown around as dedicated for console games but that is not what I dedicated server is.

          I don’t know if valve calling their cloud hosting dedicated, I haven’t been following since the beta. I have seen stories where sites are reporting valves dedicated servers but they don’t offer dedicated servers.